Saturday, June 6, 2020

Buddyformula's Youtube channel

Hey Buddyfghters,

We have decided to become more active in our Youtube channel! Be sure to subscribe to our channel for deck profiles, match videos and even meta discussions. here is a Super Robot deck profile that we recently uploaded.

https://www.youtube.com/watch?v=TGLjnEG86tw&t=34s

















Avengingknight~

Friday, April 24, 2020

Playing the mind games

Hey Buddyfighters!

Today we are bringing you an article about using the mind of the opponent to your advantage. As we all know, being confident is part of the winning formula in a game and a slight doubt in yourself can shift the tide. So how do you use the mind of the opponent to your advantage? a few things we will be discussing in this post are probably things that you have done before without realising you did and if you are able to control that, you can use it to your advantage.

1. Keeping a monotonous facial expression and actions.

Facial expressions are one way you can hint to the opponent about your cards. It is common for some players to display specific expressions when in a dire situation. The opponent can figure out based on that whether you drew the card they were thinking you were going to draw or not. sometimes when the opponent's face changes and they start to play their cards in a faster manner, you can be sure they drew into something that will cause you trouble.  Keep your actions the same all the time. Some players when they are in a losing situation like to do the "Destiny Draw" where they put the top card facedown onto their flags and slowly open it for a dramatic attempt. This immediately tells the opponent that you are in a top deck mode and they can straight away decide what they want to disrupt. so keep a poker face as much as possible throughout the game to minimize this chance.

2. Declaring change of phase

This is one thing that almost nobody practices. only when they have the card that requires them to use it at certain phases will they declare them. Like for example, lets say you dont have an impact, you should still be declaring that you are entering final phase, because if you dont do that and suddenly declare it during one turn, the opponent will immediately figure out that you have drawn the impact and might be able to counter act to it. Example of cards will be impacts that require your opponent to not have a center can easily be stopped by this. If you declared it every turn, your opponent will not be sure if he should react or not as he might potentially waste his resource.

3. Decide before proceeding with your actions as much as possible

Cards such as spell nulls are a key indicator of the player's skill level. There have been many occasions where players just proceed to the attack phase without considering what they are going to use the spell nulls on. If you are not reacting fast enough and you tell the opponent to wait a few seconds, that can indicate that you are holding a spell null in your hand. At the same time, the opposite can also be true. You can be not holding any spell nulls and still ask the opponent to wait to trick them into thinking you are holding one. But in general, Think ahead and predict what are the potential cards the opponent can play to disrupt you and decide what you want to negate before proceeding so that you will keep the opponent guessing.

4. Never give up until the last life point is taken

This is something which we cant emphasize enough. Never scoop until the game is over even when you know you are losing. The only exception is when both players know there is nothing you can do or when you are under time constraints. We have seen many situations where players have done last minute misplays due to being too cautious and have led to their demise. Never do the "show me x card and i will scoop" action as that can actually make the opponent change their initial wrong play to a correct one. Even if you know you are losing, you can make the opponent think you have an outs and make them do a misplay to buy you one extra turn. Just holding one or two cards can make the opponent think twice.

Thats all we have for you today~

Signing out
Avengingknight

Wednesday, April 1, 2020

Lost world for the current Meta

Hey Buddyfighters!

Hope everyone is taking precautions and staying safe from the COVID-19 Virus.

Today we are going to be discussing what is the optimal way to build your Lost World deck for this Meta.

So firstly the meta consists mainly of Time Dragons for the english format. The other represented decks are Ultimate Garga and Evil Demonic Dragons. We have to build the lost world in a way so that these decks can be dealt with in the situation where you decide to go to Lost World. There are two variants we are going to discuss.

1. Vanilla Denial Lost world

2. Ruined Gnitz Lost World

Vanilla Denial

The main concept of this build is to have monster that have no on attack skills or on call skills. The aim of the deck is to prevent opportunities for the opponent to dodge Dimension Denial.
Cards like Vanity Husk Destroyer are not played in this build as it has an on attack ability which the opponent can counter to. This will leave you no play timing to cast your Denials. This is a very consistent low risk deck but can sometimes lack damage output. The below cards are the core of this deck.

      Dimension Denial, Future Card BuddyFight, True Awakening of Deities

The reason why you run these monsters is because of their call costs which require cards from your drop zone. This is especially effective against Time Dragons as they cant return them back to your deck if the soul you choose were non Lost world cards. They also both have double attack and no on attack skills which makes Denial always online. This deck is weak when facing against damage reductions that last the entire turn as the opponent can respond to your calls. They are also weak against monster abilities that activate other than the field such as Time Dragons.


Ruined Gnitz

This is the high risk but extremely high reward deck. If this deck gets is pieces, almost no deck in the Meta is capable of stopping it. The main core of the deck is as below.

S-BT03-0043EN  S-BT03-0044ENS-BT04-0019EN

The game plan of this deck is to cast vile vortex and summon Gnitz and cast ruin's second effect on Gnitz. The in-built anti rest and anti damage reduction of Gnitz along with ruin makes this combo a sure kill against almost all decks. However, the main weakness of this deck is the inconsistency and over reliance on vile vortex to function. There are not many decks that are able to play this variant. Decks such as Dimension Dragons which has insane draw power before and after Lost are best suited for this build.

Along with the core below are few of the cards that are a must include for both decks.

S-CBT02-0073EN Invasion from the Deep and Vile, Future Card BuddyFight, S-CBT02: Violence Vanity  Vile Demonic Particles, Lostless Heizer, Future Card BuddyFight, S-CBT02: Violence Vanity



Day of devastation and Vanity Zero Blazer compliments the Gnitz version very well as Gnitz can be destroyed when it activates its on place skill. So day of dev will protect you from destruction or ability null. With vile vortex removing card costs, Vanity Zero blazer becomes a free 10 damage impact. Lostless Heizer supplements both the decks as it has no on attack skill and also can be used with Vile vortex and Ruin for 9 damage. Both invasion and Dimension Draw are both self explanatory effects.

In conclusion, These two are the most popular builds among many. There are many other ways you can build the lost world deck to suit your playstyle. These two version are very effective for the current Meta and we recommend you to try them if you are confused on how to build the deck.

we hope you found this article useful.

Signing off
Avengingknight~

Tuesday, March 17, 2020

COVID-19 precautions as card gamers

Image result for ultimate great spell world pandemic

Hello Buddyfighters! As we all know by now, the COVID-19 Corona Virus has been declared as Pandemic by the World Health Organisation(WHO). So in this article, we will be  giving you some advice on how card gamers can minimize the chance of getting infected.

1. Try to avoid attending your local tournaments
- Locals are usually held in card shops which are small and confined spaces and many people enter and exit them on a daily basis. Its best to avoid going to local tournaments to avoid any chance of getting infected.

2. Use playmats in public places.
- For those who play in public benches or tables, always use paper playmats to make sure your cards do not touch the table. you can then dispose of the paper playmats once you are done.

3. Use new sleeves
- Replace your sleeves if they have gotten dirty or have been used many times in different places.

4. Do not continue to play the game if you coughed or sneezed and used your hands to cover your face. Immediately wash your hands if you did so.

5. Do not meet your friends to play if you are unwell. We would also advise local shop owners to avoid hosting tournaments during this period.

6. Avoid ordering cards online. We would not know where and who might handle your package while on transit. its best to avoid ordering cards online untill its safe to do so.

7. Wear gloves when playing.
- keep a pair of gloves if you are really itching to play at your locals. This way you will minimize contact with your hands.

8. Check out remote fight!
-In case people have not heard. Bushiroad has introduced this thing called the remote fight where you can enjoy your card games from the comfort of your home! check out this video by Differentfight(Vanguard youtuber) on more details.
https://www.youtube.com/watch?v=iIQeVAgJic0

9. Play Buddyfight Area.
- Similiar to remote fight,Buddyfight area is an online platform with simulation of cards where you can play your favourite decks for free. Just download Buddyarea and start playing today.
http://cardfight-wiki.ru/buddyfight/

10. Lastly, if you are really eager for some Buddyfight actions, then go to Youtube and support Youtubers who makes awesome videos for everyone. We ourself will be doing weekly uploads. So make sure to show your support and suscribe! This is the best time to sit at home and watch some youtube Buddyfight matches.

What we have posted above are all what we personally feel will help. Eventually its everyone's social responsibility. We together as one can and will overcome this COVID-19 Virus. The more firm we act the quicker things will get better. We in Buddyformula will do our best to supply more articles and match videos to help keep players entertained during this period.

Always remember the golden rule, KEEP ON BUDDYFIGHTING! 

Signing off
Avengingknight~

Wednesday, March 4, 2020

Buddyfight Tier list post Ultimate Unite

Hey Buddyfighters!

Buddyformula has made a Tier List for the game for post Ultimate Unite! This will give you a rough idea on what to expect in this Meta.


Wednesday, February 19, 2020

Is Buddyfight becoming money fight?

Hello Buddyfighters

Today we are bringing you a controversial article which some may agree and some may not. We felt this issue should be brought to attention so that the future of Buddyfight does not end up being non existent.

Buddyfight is nearly 6 years old today and has been the reason why so many people have become friends with people they would never even imagine meeting in real life. Bushiroad also has a game called Cardfight Vanguard which has been around much longer than Buddyfight and have evidently been shown to have gotten better treatment by Bushiroad compared to Buddyfight. So what made people who play Vanguard or other card games switch to Buddyfight many years ago? Other than obvious reason such as game mechanics and artwork, one of the key reason was the cost of the game. When BT01 was just released, a complete Buddyfight deck with all the essentials would cost no more than $150. This price scale remained untill BT05 and this affordability along with various reasons made people switch over from other games to playing Buddyfight.

Fast forward a few years later. Buddyfight has now become one of the most expensive games that was designed for children. A viable deck now costs over $300 to make. People who quit other games to play Buddyfight are doing the opposite now. So what really caused this to happen?

There are several factors which affected the market of Buddyfight.
1) Introduction of secret packs
2) International trading platforms
3) Number of high rarity cards in a deck

1) Introduction to secret packs:

This was by far one of the biggest mistakes Bushiroad has done and is still doing. The first secret pack introduced was Azi Dahaka which was going at around $90! Buddyfight has never seen anything costing that high before. And the fact that you must have it in order to play the deck made it so that very few people were able to afford the deck. However, this was not the biggest problem as Ein was not a very strong deck during that period. The main problem started when Drum's secret pack was introduced. Fifth Omni was a META deck for a prolonged period of time and the secret packs were roughly $70 USD each and you required 4 of them which already made the core of the deck $280. From an entire deck costing $150, now we have just 20 cards costing $280. The problem did not stop there. Next came Aster secret pack which was another $70-80 USD each and to top it off it was the best deck at that point and it completely ruined people's fun.This was the point where Buddyfight was getting too expensive.  Even to this day, secret packs are very expensive for most people and its increasing the cost of the decks significantly.

2) International trading platforms

This was a very very huge problem for this game. The fact that some countries have the privilege of
having abundance of cards and also having high exchange rates with the other countries made the entire market to blow up. Local players are not able to get cards due to these people who choose to sweep every single card from every shop and sell them overseas. We have seen so many friendships being destroyed because of people refusing to sell their cards to local friends as they care more about profiting from the game. Overseas buyers also pay much higher price and this has caused local markets to go haywire. Nobody would sell a card to local player for what its worth locally as they can sell it overseas and make more money out of it. Groups have even gone to the extent of restricting some countries from selling in the group. But all that did nothing as people always have other platforms to sell. This frustration has lead to many people starting to switch card games.

3) Number of high rarity cards in a deck

This is an easily fixable issue. Lets take time dragons for example. They require secret packs and so many RRR in the deck which increases the base cost of the deck significantly. Decks such as Bang Dream have so few RRR in the deck that an entire deck costs around 200 tops. If a deck is going to supported throughout the year, the number of high rarity cards should be reduced so that the over all price of the deck becomes lower.

So what is the biggest reason?

The biggest culprit is the secret packs. They have made the game extremely expensive for players. Some of the secret packs have a pull rate of 4 per case which is ridiculous. Just take a look at Time Dragons. Their secret packs are $50 USD each making just that $200. Look at lost world. Bushiroad had to make reprint set just so that people will be able to afford them. Each set introduced a new secret pack which was absolutely necessary in the deck. Each of the costed over $40 per pack. This caused people to spend over 500 just on secret packs. Since the packs are not easy to come by, people started to sweep shops and started selling them overseas. This is connected to the international trading platform problem. Before secret packs, we never had this issue.  This lead to secret packs being extinct even in the country that has the Bushiroad HQ itself for SEA.

Whats the solution? Bushiroad has to step up and stop making secret packs if they really care about the secondary market. Instead of making secret packs they should make the important card a RRR and the rest a R. That would effectively save around $30-40 per playset decreasing the cost by nearly $120. A game designed for children should not cost this much. You should not have to spend over $500 on a deck to play a game with no real prizes. If Bushiroad's aim is for people to enjoy the game then they should seriously do something about the pricing of the game. We have no idea if this post will even reach anybody but we sincerely hope that something is done. Buddyfight was a game that people loved due to the mechanics and affordability back then. Now its just a platform for people to make money. People are choosing profits over friends and its really sad to see that Buddyfight has come down to this.


signing off
Avengingknight~

Saturday, February 1, 2020

Time Dragons explained

Hey Buddyfighters!

Today we are here bringing you an article regarding the latest hyped up deck, Time Dragons. A brand new never before seen mechanic has been introduced to the game and it has changed the way we play Buddyfight. The most iconic thing about Time Dragons is their 4 flag mechanic where each of the flags offer a specific effect that adds consistency, defense and offense without having to play any cards. Clock I allows the player to look at top 3 cards and get 1 of them by putting one card from their hand to the bottom of their deck.This immediately offers consistency even before they draw their first card in the game.  It also being a flag makes it so that opponent cant do anything to negate it. Clock II lets the you negate an attack and draw 1 by putting one card from their hand to the bottom of the deck. This effectively shuts down majority of the FTK decks. With the Flag's effect being counters, you are able to use them during the opponent's turn and this makes going second not a big problem for Time Dragons.

Lets take a look at some control aspects that make Time Dragons extremely good.

S-SS03-0006  S-SS03-0002

Time observer, Octho and Time general Tubocus are both considered as hand traps by many who played other TCG games before. Hand trap refers to non spell disruption cards that can be used from hand during opponent's turn. Octho has the ability to negate the effect of any card on the opponent's field and draw 1 as a bonus if you have used two of your flag's effect(Reversal). Tubocus allows you to discard itself to gain 3 life and its also able to send itself back from the drop to the deck to destroy one monster on your field and one card on your opponent field. Using both these cards together ensures you are able to destroy any card as their soul guard ability will be nullified by Octho. As decks nowdays have effects that require other cards to be present on the board to be activated, these two deadly combination can shut down alot of synergy and advantage from those decks while Time Dragons farm advantage via cards that have no field requirements.

S-BT07-0016EN

Combining Octho and Tubocus with Luna on the field enable massive board wipes during both your turn and the opponent's turn. This is where most of the control aspects comes in and a well timed destruction can leave the opponent without a field.

Now lets take a look at the non flag cards that make Time Dragons consistent.

   


Time Scout Lange is your primary draw power of the deck with its ability to draw 2 once per turn whenever a soul enters a Time Dragon monster. Since souls that enters via call cost activates this effect, your opponent has no play timing to destroy him before the soul enters to stop his effect from going off unless they are able to nullify the ability. You can use Clock III to call during the opponent's turn and get its ability off as well for two free draws. You can be pretty confident that his ability will go off most of the time. The remaining consistency cards are your standard draw 2-3 and Derryl berek type of effects. Although Time Dragons have 3 different effects that lets you look at the top 3 cards as of now.

Next we have the defensive capabilities of the deck.

S-BT07-0066EN (Sample)    S-BT07-0018EN  

These are cards that provide direct defense to the deck. However,the true defensive capabilities comes from combining various effects such as Octho, Deity of Eon and Tubocus together to create the ultimate control and disruption. Sohne is one of the most effective ways to defend in this current meta game as its a monster effect and it redirects the attack which by passes spell nulls and penetrates. Chronos Belio is an extremely good card but however, it can be a dead card against a very good player as it requires a soul for its cast cost. A simple combination of Octho and Tubocus can render Belio useless. Although these cards are the defensive cards, it is really easy to play around them which makes the hand traps the true defensive cards in the deck. A well versed player will know that disruption is more effective then trying to defend.

So with so much defense, what offense does this deck have as of now?



Well the primary goal of the deck is to reach Perfected Deity of Eon and attack for game. At least thats what less experienced players think. However, its not that simple with so many fast decks in the game. You will find yourself not reaching the 4th reversal alot of times. Furthermore, Perfected Time Ruler can be rested by most decks and most of the time it cant restand. Time Dragon's offense is not extremely high like Horus or Dimension Dragons. They are an extremely control and timing based deck. Which means, they will wait for the right time to strike and until then they will control the plays made by the opponent. The only real offense they have are going into Lost world and Teyler luna with its 3 crits and triple attack. Ideally you would want one Deity of Eon and Teyler Lunaon board during your offensive turns. It s very important to keep track of what your opponent has played so far and the way they play so that you can be confident in going for the offensive turns.


So what are the weakness/counters of Time Dragons?

S-BT06-0020EN

Sweet happy time should be a staple in any deck that is able to play it. Card abilities are too crucial in this meta game. The main control comes from the ability to nullify effects and disrupt the opponent. Almost every deck has a form of built in Anti-destruction ability but most decks require a set spell to have their abilities from being nullified. Tuboscus can simply destroy the set spell and your abilities can be nullified after that. Sweet Happy time ensure your monster effects that search and draw will go off so that you can keep the pace up when playing against Time Dragons.

S-RC01-020EN (Sample)

Loyalty itself is not the weakness, its the inability to play Loyalty that gives problems to the deck. If opponent has Sweet Happy Time, There is nothing you can do to stop them from going bonkers with their calls and effects. In general, the ability to not play generics poses alot of problems for this deck against decks like Anzu and Dimesnion Dragons.

Conclusion:

Time Dragons are a very strong deck but they are not unbeatable. We believe Time Dragons can only shine in the hands of a highly skilled player who has great knowledge about the game's play timings. Time Dragon's ability to win is very difficult to explain and there is no clear cut win con for the deck other than perfected Time Ruler. Its a very back and forth deck with high control. Every card you play will matter and there is no room for misplay. Time Dragons go for quality over quantity where they spend less resource to reduce more resource from the opposing side. Time Dragon's advantage engine is much more consistent due to most cards being self reliant unlike other decks that require various conditions to activate. This put Time Dragons as the most consistent deck in the game with a very low chance to brick.

We hope you liked this article and managed to learn a few key things about Time Dragons. Feel free to suggest what we can do to improve.

Avengingknight~